![]() ![]() Where The Ascent lets itself down somewhat in this regard, is in the rhythm of its action, or in some cases, the lack thereof. ![]() While an expected evasion mechanic features – allowing you to leap out of harm’s way at a moments notice – The Ascent also boasts a cover mechanic that allows you to hide behind objects in the world to both prevent incoming damage and return fire from cover simultaneously. It’s thoroughly great stuff.īeyond the superficial layer of the combat, The Ascent plays out in a familiar manner, with your character able to deploy a number of skills (see the Iron Man style rockets example from earlier) in addition to your choice of firearms, to get the job done against increasingly more difficult enemies. Honestly, the gun sounds are so good that I’ll occasionally fire my weapon at absolutely nothing – just to hear the thrum and roar of my chosen firearm doing its murder rattle, while the haptic feedback of the DualSense controller kicks back with the appropriate feedback depending on the gun currently being discharged. Starting with the gunplay, from pistols to shotguns to energy weapons and just about everything else in between, every gun that you’ll fire in the Ascent simply sounds and feels incredible. Much more than just a pretty face (more on that in a bit) the moment to moment combat of The Ascent is extraordinarily satisfying to say the least. Though there is no class structure in The Ascent, there is nonetheless a robust, if perhaps overly familiar progression system which allows you to level up and plough experience points into such categories as additional hit points, better critical damage chance and more besides, while the ability to augment your character with a variety of passive and active skills (such as the ability to fire a swarm of Iron Man style rockets from your shoulders into the midst of your enemies), provides yet further scope for meaningful progression and character improvement. Once into the game proper, you’ll spend your time wandering around the arcology from an elevated isometric perspective, blasting fools, taking on side missions, collecting ‘Ucreds’ to upgrade and purchase new gear and, of course, looting increasingly better weapons and armour from the corpses of your progressively stronger fallen foes. The proverbial brown stuff hits the fan however when the Ascent Group goes dark suddenly, cutting off the many slums, districts and other residential areas that depend on the corporation for their survival and creating a power vacuum in the process which is quickly filled by the many opportunists and cutthroat gangs of the lower levels of the arcology. The Ascent PS5 Reviewīlade Runner Meets Cyberpunk 2077 Meets Diablo – What’s Not To Like?Įking out a paltry existence in the bowls of The Ascent Group arcology, a sprawling, corporate-run cityscape that touches the sky and is inhabited by all manner of creatures from across the galaxy, you and everyone around you belong to a monolithic company which runs and owns everything. Brought to life by Neon Giant, an extraordinarily talented team of just twelve developers, The Ascent looks and plays like a full sugar, full fat, triple A dungeon crawler in a way that similar efforts from bigger developers simply do not. ![]() Blade Runner meets Diablo with a dash of Cyberpunk 2077’s pre-release promise – could there be a more intoxicating mixture than that? Well, I’m sure there probably is for some of you but for this humble author at least, the very notion of blasting and looting around a neon-lit cyberpunk hellscape that lovingly taps into the best examples of the genre in film and other media, is one that appeals greatly and in The Ascent that marriage has never looked (or sounded) better.
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